![]() ![]() Also increases duration of freeze effect. Increases damage of each spike to 8, from 6. The spikes always freeze enemies, but will not hit enemies while lingering on the ground, only upon spawning. Increases basic damage by 9, such that it deals 11 damage to first enemy in chain, or 33 damage on single target. Stun the enemy with a powerful lightning strike. Enemies have a high chance of getting stunned. ![]() Lightning will chain to adjacent enemies, even if there is no line of sight between them. Must have a line of sight to at least one on-screen enemy. The circle will be fired in three directions and can penetrate all objects. If the whole skill duration is used, Rogue will not perform an attack and will get stunned for 2 seconds. Upon releasing, a circle attack will be unleashed – the attack range depends on how long the skill was charged. The extra trails do half the normal damage of the main attack.ĭuring the skill usage, Rogue can evade damage and hit enemies. Three damaging trails are created in Rogue's path instead of just one. Can stack up to 4 uses, 5 with the Combo Buff.Ĭharge towards enemies and attack enemies on the way. Increase critical attack chance for the first bullet after dodging.Ĭharging ignores obstacles and damage until hitting a wall. Roll forward and dodge all enemy bullets. Rolls according to the direction last pressed on the D-Pad. It may also create a pull-in effect similar to the Horn, various explosions and Fire, Poison, Ice pools.Ĭrit Hit comes with a random effect in a short duration. Hits may inflict enemies with any random debuff (except the Weary debuff). Use all weapons at hand simultaneously in a short period. Note that when using exploits to hold more than 3 weapons, Superior Fire will only work for the first 3. Regenerate 3 energy every 0.5 second for the whole duration.Ĭan use all 3 weapons simultaneously with Extra Weapon Buff. Switching weapons terminates the skill.ĭefeating enemies increases skill duration. If skill upgrade has not been unlocked, Mentor will give that effect instead.Ĭonsumes energy accordingly. The table below contain information for all character's skill, Green text represents skill upgrade. The skill is vital to a character's gameplay. The skill is ready when the ring is light green, and is recovering when the ring is dark green, the skill being ready is also indicated by a blinking over the character's head. ![]() The skill cooldown is also indicated by the green ring around the player on the ground. The current cooldown of a skill is shown by the lightning bolt gradually filling up with white. Pressing the blue lightning bolt activates the skill. The cooldowns can vary between characters. All characters have a unique skill that can be used with a cooldown. ![]()
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